Mellow:
This creature can pass through walls. They like to chase after Samus in groups.
Zeb:
These occasionally fly out of air holes. It takes one blast of the normal Beam to destroy the yellow ones and two blasts to destroy the red ones.
Zoomer:
These fierce little creatures spray sticky fluid from their feet so they can move along the floor or up and down walls. There are two kinds: Red Zoomers and less powerful Yellow Zoomers.
Skree:
They stick to the ceiling and lie in wait for Samus. They use their wings like drills to descend from the ceiling and attack her.
Ripper:
These strange creatures do not have brains. They simply fly around sluggishly in straight lines. It is wiser to run away from them that to try fighting them. The armor of these flying creatures is so strong that standard beams cannot beat them.
Waver:
These powerful enemies flutter around in irregular patterns.
Rio:
They zoom down to attack Samus from the upper walls. The red ones are stronger than the yellow ones. These creatures have sharp claws and can withstand several hits.
Memu:
They can pass through rocks and walls. They are the weakest enemy in the hideout, so it's up to Samus to destroy them.
Geega:
They come out through air holes and fly sideways. There are two types and the brown ones have twice the strength.
Zeela:
These boneless animals creep along horizontal and vertical surfaces. They normally live underground. The blue ones are the strongest.
Side Hopper:
These powerful enemies attack Samus while hopping. Side hoppers pounce on intruders with their powerful legs.
Kraid:
The giant lizard of Brinstar attacks Samus with thorny projectiles and spits spheres out of its mouth. No weapons - beams, missiles or bombs - have any effect on its body. The creature's weak point is unknown.
Melia:
These move in groups and can pass through walls and rocks. They are the weakest and a single blast of the normal Beam will lay them flat.
Squeept:
They emerge from the lava and sink back into it. It takes more than one blast of the normal Beam to destroy them.
Polyp:
These are poisonous lumps of lava that are blown out of the air holes. They are weak enemies and have no life force.
Nova:
Their entire bodies are covered in spiky, fireproof wool and they crawl around the floor. A missile blast will kill them. If using the normal Beam, it takes two blasts to kill the blue ones and four blasts to kill the yellow ones.
Gamet:
A super-hard shell covers their bodies. They fly out of the air holes and attack Samus. The red ones have twice the strength as the others.
Ripper II:
These Rippers are more advanced that the Rippers that appear in the rocky zone. They can spit fire and fly at a high speed. They look the same as the other Rippers but they fly a lot faster.
Dragon:
These ancient Dragons live in the lava and stick their heads out to spit out fireballs. If Samus is hit by their fire blasts, her energy weakens. These enemies live in lava
Multiviola:
These simple-structure organisms are reflected off the walls and bounce around and randomly fly in the face of intruders. They are pretty powerful and are difficult to attack with the normal Beam as the walls reflect them and they are always moving. One missile blast will then destroy them. These also appear in the fire region. Samus has to be extra careful of them as they move much faster. These are the products of the life force that Mother Brain breathes into the molten rock. They have the same attacking power as the Holtz and the Dessgeega from the same habitat.
Geruta:
The skin of these powerful opponents can generate fire and radiate the energy inside their bodies. This enemy defends itself by its heat- resistant shell and attacks ceaselessly with two large claws.
Zebbo:
These fly out of the air holes. A single blast will lay the blue ones flat, but it takes two blasts to destroy the yellow ones. These are the weakest opponents in the hideout.
Holtz:
These creatures fly down from the ceiling, attack Samus and then fly back up. Armor-plated like the Geruta, they are also armed with two horns. It takes several blasts of the normal Beam or a single missile blast to destroy them.
Viola:
These are Multiviola larvae and they crawl along the ground. It takes two blasts of the normal Beam to destroy the blue ones and four blasts or one missile to destroy the yellow ones.
Dessgeega:
They jump toward Samus to attack her. It takes several blasts of the normal beam of one missile blast to destroy them.
Ridley:
It jumps up into the air and breaths fire. It's the original life form of the planet Zebes and is controlled by the Mother Brain. Ridley headed the mission to the Space Colony and stole the Metroid Hatchling.
Rinka:
These fireball creatures suddenly appear in the last scene. Lots of them appear but they are not very strong.
Metroid:
This protoplasm in suspended animation was discovered on the planet SR388. This is their first shape after hatching from eggs. They will cling to any creature that they can find, drawing its victim's life energy away.
It is said that Metroids are life forms created by an ancient civilization. Metroids engulf living creatures and absorb their energy. They are very intelligent and quick to reproduce.
Alpha Metroid:
This shape of a Metroid after its first molting.
Gamma Metroid:
After molting from the lesser mutation, the Metroids will grow much larger, gaining the power to attack with lightning bolts.
Zeta Metroid:
Multiple mutation will cause a metroid to continue to grow into an even larger and more powerful adversary.
Omega Metroid:
This mutation is absolutely huge, its power, incredible!
Zeebetite:
This energy source is vital for keeping Mother Brain alive. It is no more than a life-supporting system and therefore won't attack, but it must be destroyed and only missiles will do the job. One missile blast is not enough. Other weapons are harmless against it. Samus has to keep throwing missiles or it will simply come to life again.
Mother Brain:
Mother Brain lies in the central base of the fortress planet Zebes, the home of the space pirates. Its aim is to cultivate the Metroid to multiply and conquer space. Zeebetite is its energy source. Samus has to discover Mother Brain's weak point before she can launch a missile attack. When hit, it makes a shrieking noise.
Yumbo:
Flies unsteadily in the air.
Tsumuri:
This snail-like creature has very sticky legs and will creep along the walls and ceilings of the caverns.
Drivel:
They move back and forth in the air. When Samus approaches, they will spit a strong liquid acid.
Skreek:
They usually hide in the gaps in the underground or in the liquid. They will suddenly appear to attack, spitting bullets from their mouth.
Hornoad:
Native life-form of SR388. these jumping frog-like creatures inhabit caves.
Chute Leech:
Usually they will lay quietly on the ground or in the liquid. But, when Samus comes close, they will jump up to attack falling down like a leaf from a tree.
Mumbo:
This enemy flies in the air.
Gawron:
This enemy lives in a nest with many of its kind. When Samus approaches, they will start attacking, on after another.
Septogg:
This unusual shaped creature floats in the air. Samus can ride on it without damage.
Gullugg:
This creature flies around and around in the air.
Blob Thrower:
This plant creature spits out little blobs.
Seerook:
Moves back and forth on the ground.
Senjoo:
Spinning the rings on its side, this creature floats in the air and attacks at a perpendicular angle.
Moheek:
Usually quite tame, but if Samus touches its tendrils, she will be hurt badly.
Skorp:
They come out from their holes to attack with their disk saws.
Glow Fly:
When dormant, they stick upon the wall with their abdomen flashing, When Samus comes close, they will roll up and crash into her.
Needler:
They move along the walls and the ceilings.
Yumee:
This creature will pop out of the ground and try to sting Samus with its sharp horn.
Meboid:
This is an amoebae-like creature. They just move back and forth.
Flitt:
Samus will not receive any damage even if she touches them.
Octroll:
When Samus comes close, they fall fluttering downward.
Tpo:
This robot may be small, but it will do damage.
Arachnus:
Native life-form of SR388. They will roll themselves into balls and attack.
Wallfire:
A robotic, proximity sentry mounted upon the walls.
Shirk:
This robotic enemy is programmed to crush targets with its sharp nail.
Autocad:
Another type of robot presumably left over after the demise of the ancient civilization. They now hop around out of control.
Autrack:
This robotic guardian can be found in various places. They have a long neck that is usually withdrawn, but it will extend it and attack with a laser beam.
Gunzoo:
This multi-gunned robot fires at anything that moves.
Autom:
Watch out for this robot's severe firepower.
Gravitt:
It comes out of the ground and rushes at Samus, then darts back underground.
Pincher Fly:
A fly-like creature found in some areas. If touched, they will damage Samus, but they will not attack on their own.
Halzyn:
It flies unsteadily in the air. The hard shell on both sides of its body keeps it safe from beams fired its way.
Moto:
When Samus comes close, they will dash at her. They have a hard shell that protects them from beams.
Proboscum:
Originally programmed as a worker, not a fighter; this robot is out of order and out of control.
Ramulken:
Their bodies are protected by a hard shell and beams will not effect them. Their only weak point is their leg!
Geemer:
Geemers crawl on floors and walls.
Cacatac:
These walking cacti launch needles as a defensive measure.
Fireflea:
These enemies emit light. If Samus blasts them, the surrounding area will become darker.
Spore Spawn:
Its weak point is its core, which is protected by the plant's hard shell.
Magdollites:
Magdollites have the power to turn into magma and change shape at will. They attack by tossing lava.
Crocomire:
This huge creature has sticky skin and spits plasma balls. When adventurers attempt to fight the Crocomire, it becomes angrier with every blow.
Skultera:
These creatures are fish with bony frames and joints that rotate mechanically.
Mochtroids:
Mochtroids are the space pirates' first attempt at Metroid clones. These creatures, unlike the real Metroids, are easy to defeat.
Owtch:
The hard-shelled Owtches keep enemies away with sharp spikes and burrow into the sand when they sense danger.
Evir:
These creatures fire thorny bullets from their tails.
Draygon:
The Draygon has an armor- like shell which gives it a lot of defensive strength.
Covern:
These souls of shipwrecked creatures turn into evil spirits that wrap themselves around intruders. Ancient man to service the inside of the ship built these robots.
Work Robots:
Since the crash, they have gone completely haywire.
Phantoon:
The ghost of the ship taps in to the vicious brainwaves of the Mother Brain and attacks adventurers with deadly plasma.
Zebesian Space Pirates:
These feared aliens are known as the scourge of the Galaxy. They are known for stealing galactic trading ships and leaving the crews stranded in space. These feared aliens once tried to use Metroids to further their schemes. They cling to walls and attack.
Keyhunters:
These creatures are pirates from another galactic system who helped rebuild Zebes. When they lose their wings, they spit powerful acid.
X - Parasitic Organisms:
X seams to have originated on SR388, which is also home to their sole predator, the Metroids. Since Samus Aran exterminated the Metroids on SR388, the X have overrun and infected most of the life-formson the planet.
X infect other creatures and grow in the nervous systems of these host organisms. Even more worrisome is their ability to control and assume the appearance and behavior of other life-forms through mimesis, a process of infection and replication. The X must somehow be capable of assuming the memories and genetic information of their hosts.
Zombie Researchers:
These shambling creatures are probably the result of X parasites absorbing a slime creature's DNA then infesting staff researchers. They're remarkably similar to zombies.
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