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The Archive of Travelers' Tales
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The Legend of Zelda

Metroid
Items

Starfox

Earthbound

Kid Icarus


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Morph Ball
Samus uses this power to roll into a ball and move through narrow passageways.

Hi-Jump
Increases jump ability. This also allows Samus to jump while in Morph Ball mode.

Speed Booster
Samus dashes at supersonic speeds and crash through certain barriers and enemies.

Space Jump
The Space Jump upgrade will activate boosters on Samus's suit, enabling her to jump a second time while airborne.

Screw Attack
Samus hits enemies with Spin Jumps to cause damage.

Bombs
Samus will be vulnerable when she first gets the morph ball, but she'll soon find bombs to arm herself. Samus has an unlimited number of these energy-based explosives, but she can only drop three at a time. Bombs can be used to destroy weak walls as well as enemies.

Power Bombs
Power Bombs are super-powered bombs that will affect everything within a certain distance of their explosions. Unlike ordinary Bombs, these are limited in number, and Samus will have to replenish them herself by defeating enemies and collecting Power Bomb capsules. Some structures can be destroyed only by Power Bombs.

The Boost Ball
The Boost Ball accelerates the Morph Ball. Samus will accelerate in the direction she is rolling. This is especially useful for boosting up the sides of half-pipe areas.

The Spider Ball
Once Samus finds the Spider Ball, she can magnetically attach herself in Morph Ball mode to specific magnetic tracks that run throughout Tallon IV's environments.

Power Beam
This is Samus's standard beam, which she can fire continuously. As with all beam weapons, the Power beam becomes much stronger once Samus has found the Charge Beam power-up.

Charge Beam
Samus charges up the normal beam's energy for a more powerful shot.

Wide Beam
Samus uses the Wide Beam to shoot three normal beams at the same time. The possibility of hitting something greatly increases.

Plasma Beam
The most powerful beam weapon in Samus's arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.

Wave Beam
The Wave Beam fires three oscillating waves of energy. As with the other beam weapons, the Wave Beam is especially effective against certain enemies and can be powered up once Samus finds the Charge Beam. The Wave Beam also features a limited homing effect.

Ice Beam
The Ice Beam has a slower rate of fire that the Power Beam, but it makes up for this flaw with its ability to immobilize enemies briefly with a layer of ice. Some enemies are particularly vulnerable to this weapon. The Ice Beam may destroy weak enemies rather than freezing them.

The Grapple Beam
After she tracks down the Grapple Beam, Samus will be able to latch onto specific energy nodes with an energy beam from her left arm.

Missiles & Missile Combos
Missiles will home in on whatever Samus locks on, and they can also be used to blow up hatch locks and destroy specific types of impediments. Every beam weapon can be combined with Missiles to perform a super combo once Samus has found that beam weapon's combo power-up. Some obstructions can be destroyed only by specific combo attacks.

Normal Missiles
These are the standard Missiles Samus downloads.

Super Missiles
Super Missiles are a more powerful version of the normal Missiles.

Ice Missiles
Samus uses Ice Missiles to freeze enemies for a limited time. Samus can walk on frozen enemies.

Diffusion Missiles
Samus can fire Diffusion Missiles while charged to release a power blast that damages all enemies within a certain radius.

Power Suit
Samus's standard power suit was built specifically for her by the Chozo people. It is integrated with her body, acting as a sort of second skin- not only does it provide shielding in battle and augmented physical strength, but its life-support systems allow her to survive in water and even space without additional equipment.

Fusion Suit
The standard suit Samus possesses after her experience with the X parasite.

Varia Suit
Once Samus finds the Varia Suit, she will be able to survive extremely high temperatures like those found in the fiery depths of Magmoor Caverns.

Gravity Suit
The Gravity Suit upgrades Samus's Suit even more. It negates the effects of water, allowing Samus to move and jump normally even while submerged.

Energy Tank
Samus starts her adventure with minimal energy reserves. For every Energy Tank she tracks down, however, her maximum energy reserve will grow by 100 units.

Missile Tank
Increases the number of Missiles Samus can carry.

Power Bomb Tank
Increases the number of power Bombs Samus can carry.

Combat Visor
This default visor is standard for battle and provides Samus with all the general information she needs.

Scan Visor
When Samus uses the Scan Visor, a magnifying reticule will appear in the center of her visor. This reticule picks out anything that can be scanned- from creatures to computer terminals- and shows it as an orange or red symbol. The scan visor will download information. Once it's done downloading, the visor will display a message. Besides using the Scan Visor to solve puzzles, find enemies' weak spots, and unlock various areas, Samus will also frequently download pieces of information that can be stored in a her Log Book. These include creature morphologies, Space Pirate logs, Chozo literature, and much more.

Thermal Visor
Once Samus finds the Thermal Visor, she can track enemies using their heat signatures. Not only does this visor help locate enemies hidden in dark areas, but it can also be used for acquiring alternate targets on enemies. A thermal scan can often find a hidden weak spot on an otherwise difficult enemy. Not only that, but thermal scans show other clues that the naked eye can't discern.

X-Ray Visor
After Samus tracks down the X-Ray Visor, she'll be able to peer through walls to find hidden passages and even see invisible objects. This visor also helps track any enemies that use optical camouflage to render themselves invisible to the naked eye. As with the Thermal Visor, the X-Ray Visor can often identify alternate means of attacking foes.
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